Target Chase
- Keep your cursor inside the ring. Leave it for more than a fifth of a second and the run ends.
- It jerks. Every few seconds — at a random cadence — the target snaps to a new direction with a white flash.
- It accelerates. Every jerk makes it 7% faster, and the jerks come quicker as speed climbs.
- It shrinks. The ring slowly tightens the longer you survive.
- Ranks: 4s Casual · 8s Average · 14s Solid · 22s Sharp · 32s Pro Gamer · 45s+ Superhuman
Click on Green
- Standard — 5 rounds, averaged. The classic reflex benchmark.
- Single Shot — one round, no warm-up. Pure cold reflexes.
- False starts don't count against your average — but they're tracked, so no gambling on the timer.
- Ranks: ≤180ms Superhuman · ≤215ms Pro Gamer · ≤250ms Sharp · ≤300ms Solid · ≤380ms Average
What the Modes Train
- Target Chase trains continuous reaction — reading a sudden direction change and correcting instantly, the same skill as tracking a strafing opponent in PvP.
- Click on Green trains discrete reaction — the single stimulus-response snap that decides who lands the first hit.
- They're different reflexes. Most players are much better at one than the other — find out which.
More Skill Tests
- All Training Utilities — the full suite of nine PvP trainers
- Kohi Click Test — raw clicks per second
- Click Accuracy Test — can you actually hit what you aim at?
- Aim Trainer — flick speed
- Shield Timing Test — block late, beat feints
- Hotbar Trainer — move, jump, swap
Why Reaction Time Matters in Minecraft PvP
Every fight starts with a reaction. Someone rounds a corner, an arrow whistles past, a crystal drops at your feet — the player who responds first usually takes the first hit, and in Minecraft PvP the first clean hit sets up the combo. Reaction time governs your shield timing in 1.9+ combat, your rod and bow trades in 1.8, and whether you get your counter-crystal off before the explosion lands.
But raw stimulus-response is only half of it. Minecraft fights are continuous: your opponent strafes, jumps, and W-taps, and your crosshair has to re-acquire them after every sudden direction change. That's what Target Chase measures — not one reaction, but hundreds of micro-corrections under escalating pressure. Surviving past 20 seconds means you're re-reading a direction change and correcting in a few hundred milliseconds, over and over, while the target gets faster and smaller.
For the classic test: the average human visual reaction time is around 250ms. Competitive gamers typically land between 180–220ms, and the physiological floor for a visual stimulus is somewhere around 150ms — anything faster than that is anticipation, not reaction. Note that your measured time includes your hardware: monitor latency, mouse polling, and browser overhead can add 20–50ms, so compare scores on the same setup.
How to Improve
- Sleep beats training. Reaction time degrades measurably when you're tired. A rested "Average" player outperforms a sleep-deprived "Sharp" one.
- Warm up. Your first rounds are almost always slower. Try Single Shot cold, then again after a few minutes of Target Chase — the difference is real.
- Relax your grip during Chase. Tension kills smooth tracking. The best runs feel loose — big arm movements to follow the drift, quick wrist snaps on the jerks.
- Reduce hardware latency. A 144Hz+ monitor, a 1000Hz polling mouse, and disabling V-sync shave 20–30ms off your measured time — and your in-game responsiveness.
- Don't gamble. Clicking early on a hunch is a false start here and a whiffed swing in a fight. React to the stimulus, not the expectation.
Reaction Time vs. Click Speed vs. Accuracy
These are three separate skills, and this site tests all three. Click speed (CPS) determines how many attacks you can output. Accuracy determines how many of them land. Reaction time determines who starts the exchange on their terms. Elite PvPers are rarely the absolute best at any single one — they're strong at all three. Benchmark yourself on each, find your weakest link, and train that.