How to Play — 07

Teams

Coordination and trust — never a power multiplier.

What a Team Is

A team is a social and coordination layer. It grants no stats, no buffs, no combat power — it changes who you can hurt, who you coordinate with, and who you can trust. Nothing on the server ever requires a team; cooperative abilities work on teammates and strangers alike.

Membership

Teams are joined at the account level — one team per account, covering all your characters. There's no founding cost, no membership cap, and invites stay pending until answered or withdrawn.

Roles

ActionOwnerManagerMember
Invite a playerYesYesNo
Kick a memberYesYesNo
Kick or promote a managerOnlyNoNo
Toggle team friendly-fireYesYesNo
Disband the teamOnlyNoNo

Friendly-Fire

Each team has a friendly-fire flag, off by default — meaning teammates cannot damage each other anywhere on the server. To duel a teammate while the shield is up, turn off your own personal PvP toggle; with the shield down between two teammates, normal PvP rules resume. A blocked friendly hit never flags you PvP-vulnerable — no misclick cascades. When protections overlap, the most protective rule wins.

Team Chat

Every team has an in-game chat channel scoped to online teammates. Team management from the companion app — create, invite, roles, friendly-fire — is coming soon.

Back to the Start

That's every system on the server. Grab your gear, pick a launch point, and go see how deep you can survive. Back to the guide index.